What Is Enchanting in Lineage 2?

Enchanting is one of the most thrilling — and nerve-wracking — systems in Lineage 2. Using Scroll: Enchant Weapon or Scroll: Enchant Armor, players attempt to boost the stats of their equipment beyond their base values. Success means a powerful upgrade; failure can mean losing the item entirely.

Understanding how the system works before you start enchanting can save you significant in-game wealth and frustration.

How Enchanting Works

Each enchant attempt adds +1 to the item's enchant level (e.g., +4 → +5). The higher the enchant level, the greater the stat bonus — but also the higher the risk.

Safe Enchant Level

Every item has a "safe enchant" level, typically +3 for most weapons and armor. Up to this level, enchant scrolls always succeed — you cannot fail or break the item below the safe enchant cap. This is a guaranteed progression floor.

Above Safe Enchant

Once you go beyond +3 (or the item's specific safe limit), each attempt has a chance to fail. On failure:

  • Weapons: The weapon is destroyed. It disappears from your inventory permanently.
  • Armor: The armor is reset to +0 rather than destroyed (in most chronicles).

This asymmetry makes enchanting weapons significantly riskier than enchanting armor.

Enchant Success Rates (General Reference)

Enchant LevelApproximate Success RateRisk on Failure
+1 to +3100% (Safe)None
+4~66%Item lost (weapon) / Reset (armor)
+5~66%Item lost / Reset
+6 to +8~50%Item lost / Reset
+9 and above~33% or lowerItem lost / Reset

Note: Exact rates vary by server and chronicle. Private servers often modify these values.

Types of Enchant Scrolls

  • Normal Scrolls: Standard enchant scrolls dropped from monsters or purchased from the store. These carry full destruction/reset risk.
  • Blessed Scrolls: On failure, the item is not destroyed — it simply resets to +0. These are significantly more valuable and commonly found via events or the market.
  • Crystal Scrolls: Found in later chronicles. On failure, the item drops to +0 but also generates crystals, giving you partial value recovery.

Practical Enchanting Strategies

The "Safe Stop" Approach

Many experienced players enchant to +4 or +6 and stop. The stat gain is meaningful without risking catastrophic loss. A +6 weapon provides a solid power spike while keeping the item intact.

Using Blessed Scrolls for High Enchants

If your goal is +10 or higher, use only Blessed Scrolls. This removes the destruction risk and lets you attempt again from +0 on failure rather than losing everything.

Stockpile Before Attempting

Don't enchant with a single scroll. Gather a stack before attempting beyond safe enchant so you're not stopping a session mid-way due to running out of resources.

Economy Consideration

Sometimes buying a pre-enchanted item from other players is cheaper than the scrolls required to enchant one yourself. Do the math before you start.

Enchanting Armor vs. Weapons

  • Armor enchanting increases P. Def / M. Def per enchant level. The reset (not destroy) on failure makes this far less punishing.
  • Weapon enchanting increases P. Atk or M. Atk significantly. The destruction risk means only attempt with items you can afford to lose — or use Blessed Scrolls exclusively.

Final Advice

Enchanting is gambling with your gear. The thrill is real, but so is the risk. Build a financial cushion in-game before chasing high enchant levels, always prefer Blessed Scrolls for valuable items, and set a personal "stop point" before you start. Discipline in enchanting separates seasoned players from those constantly rebuilding from zero.